#pragma once
#include "Entity.h"
class Switch :
	public Entity
{
public:
	Switch();
	~Switch();

	bool IsPressed() { return m_bIsPressed; }

	virtual int	GetType(void) const	override { return ENT_SWITCH; }

	virtual void HandleCollision(const IEntity* pOther)	override;

private:
	bool m_bIsPressed = false;
};

